LGM painting tools

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Revision as of 08:59, 25 April 2007 by Guiguru (talk)
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go back to LGM issues

our point

argumentation chain

Raw notes that concern the issue more or less.

Adding noise

There could be possibility to use brush for noise adjustments.

IWarp

should be done with a tool.

Brushes

  1. users want to adjust their brushes on the fly, just by pressing keys, user should be able to change the parameters.
  2. Brushes need shortcut for: color picker, opacity (not sure about the steps, that should be applied- it should be measured with usability methods), radius/size of brush.
  3. User could also ‘cycle’ through all 4 main paint 'modes' (airbrush, ink, pencil, brush). But opacity and scale of the brush has the absolute priority.
  4. It is important that for these 2 comments that the user would keep his hand on the keyboard in the same position.
  5. When changing paint modes we need to think whether to take care about the continuity of the size/opacity, or not, because the second tool might be a complementary tool.

Fragments of Analysis

the brush tools

  • make the four main brush modes (airbrush, nib, pencil, paintbrush) sub-modes of every type of brush tool, not just of color painting;
  • create the opportunity to move the four main brush modes to be more algorithm based for further refinement. Bitmaps for brush shapes will play a more secondary role (for special jobs) in the future;
  • complete the palette of type of adjustments that can be made with a brush:
    • saturation
    • distortion
  • merge cloning and healing;
  • take a less generic approach for what options are available for a certain brush type;
  • discuss the historic significance of the modes parameter, and its future;
  • introduce a way of painting with the effects of plugins. Probably via the blobs-of-paint concept;
  • review of the shortcut actions to change brush parameters.

other points

  • it should be possible to apply unsharp mask with 4 basic brushes (sharpen tool)