Difference between pages "Evaluation Notes - Creating Original Art" and "Evaluation Notes - Icon Design"

From GIMP GUI Redesign
(Difference between pages)
Jump to: navigation, search
 
 
Line 2: Line 2:
 
These raw notes are provided as our documentation and for your insight and entertainment. They are not meant to start a flame war. Wait for our complete analysis before reacting.
 
These raw notes are provided as our documentation and for your insight and entertainment. They are not meant to start a flame war. Wait for our complete analysis before reacting.
  
=== task: ===
+
'''task:'''
Creating original art, a collage of found images and wild brushwork.
+
designing icons with in cooperation with vector programs.
  
==Open New File==
+
==Open/Hot link to vector images==
#Image Size: width and height should be chained
+
#Hot linking a vector file in not possible at the moment. However we think it should work by opening a file in a new layer. When changing vector img in Inscape, it should update on it’s own in GIMP. If that's impossible, then at least one-click manual refreshing.
#Advanced options are hiding the resolution part, which is something we are trying to achieve.  
+
#imported vector images should stay vector for ever. there should be a priority to maintain their aspect ratio.
#X, Y resolution should be the same.  
+
#Changes wouldn’t affect the quality also for resolution changes.
#Many possible resolution formats, but in 99% you know what pixel/inch you want to achieve.  
+
#The steps/parameters that are now in dialog for vectors should be available in a vector way whenever- even if the original SVG is not around after years, you could still change it in a vector way with those parameters.
#We can create two radio buttons. The first for screen images and the second for other print resolutions.  
 
#With closed advanced options you shall be able to express if it’s print or screen img.  
 
#When choosing img for print, the resolution would be 300 px/in, but user could type other value (the same for X, Y resolution). In advanced options user could change X, Y resolution independently.
 
  
==Open PDF ==
+
==icon view==
  
It needs Ghostscript, so it should be installed at the beginning (optionally).
+
#a special icon view for the main window should be introduced. the canvas is split in two, and on the left are the icon in the different pre-defined formats (128x128, 32x32, 16x16) for a particular platform, and on the right one edits one of these.
+
#the smaller sizes are by default automatically derived from the largest size, and then each can be optimised by the user.
==Image window issues ==
 
#When closing last image window, an image with Wilber or tooltip could appear.
 
#When minimizing image window also toolbox window should be minimized. (however that might be disturbing when working on many images at  the same time and shifting between them)
 
#In a task bar user should see just the image window.
 
#Maybe we could dock dialogs in the main image window. User would be able to have separate dialogs all around, or all in image window.
 
#In View/Dialogs menu user could chose the view mode. We should decide about the default after seeing a mockup of how it would look all in one.  
 
#Inspector windows are real windows, and in general they are too fat comparing to the image window. They should have more ‘light way’ look, thinner, more ‘athletic’. We need to limit big push buttons that are common.  
 
  
==Scanning ==
+
==Toolbox==
#We don’t like the fact the user has to install SANE plugin to scan. This should be one-click installation. After installing it should automatically see the scanner.
+
There should be Toolbox categories, a bit of separation would improve the ease of use (speed) of the toolbox. Even 3px between groups of tools would help. No collapsing of groups or labelling. Also in some of the menus we need to introduce more separation lines to speed up the use of them.
 +
 
 +
==Grid==
 +
There should be easy way to set up a pixel grid.
 +
 
 +
==Palettes==
 +
#We can think about importing a palette from Inscape (but it seems there are no real palettes there, right now), because the colors already exist. If that is not possible, it has to be easy to start and put together your own palette. User should drag his colors and save it (within a file.?).
 +
#At the moment it is possible to Save the palette but not Export it. It has to be possible because it’s more conscious and later on user could add it to his project files.
 +
#Maybe the effect/filter applied wouldn’t have to be on a new layer, because you could still enhance the img in Freehand, or Inscape.
 +
#There should be Website colors and VisiBone colors, because these are the standards. There might be those two that would be locked and you’d have to unlock them in FG/BG
 +
#If palettes would be in FG/BG dialog, user could use Palette mode, and from here he could chose his palette. On one hand it would be useful to split the palette in two.
 +
#User should be able to group palettes in folders, drag them around. New Palette, Delete Palette, Duplicate should be possible.
 +
#When picking a color, you can also edit a palette.
 +
#It all should be done within maximum two dialogs: FG/BG color editor connected with ‘palette editor’ that is now (but it would have to be sth different). Maybe it could be under the FG>BG color editor,  so it would be a second optional subdialog.
 +
#Project repository- we need to be more file/project oriented.

Revision as of 10:02, 22 March 2007

introduction

These raw notes are provided as our documentation and for your insight and entertainment. They are not meant to start a flame war. Wait for our complete analysis before reacting.

task: designing icons with in cooperation with vector programs.

Open/Hot link to vector images

  1. Hot linking a vector file in not possible at the moment. However we think it should work by opening a file in a new layer. When changing vector img in Inscape, it should update on it’s own in GIMP. If that's impossible, then at least one-click manual refreshing.
  2. imported vector images should stay vector for ever. there should be a priority to maintain their aspect ratio.
  3. Changes wouldn’t affect the quality also for resolution changes.
  4. The steps/parameters that are now in dialog for vectors should be available in a vector way whenever- even if the original SVG is not around after years, you could still change it in a vector way with those parameters.

icon view

  1. a special icon view for the main window should be introduced. the canvas is split in two, and on the left are the icon in the different pre-defined formats (128x128, 32x32, 16x16) for a particular platform, and on the right one edits one of these.
  2. the smaller sizes are by default automatically derived from the largest size, and then each can be optimised by the user.

Toolbox

There should be Toolbox categories, a bit of separation would improve the ease of use (speed) of the toolbox. Even 3px between groups of tools would help. No collapsing of groups or labelling. Also in some of the menus we need to introduce more separation lines to speed up the use of them.

Grid

There should be easy way to set up a pixel grid.

Palettes

  1. We can think about importing a palette from Inscape (but it seems there are no real palettes there, right now), because the colors already exist. If that is not possible, it has to be easy to start and put together your own palette. User should drag his colors and save it (within a file.?).
  2. At the moment it is possible to Save the palette but not Export it. It has to be possible because it’s more conscious and later on user could add it to his project files.
  3. Maybe the effect/filter applied wouldn’t have to be on a new layer, because you could still enhance the img in Freehand, or Inscape.
  4. There should be Website colors and VisiBone colors, because these are the standards. There might be those two that would be locked and you’d have to unlock them in FG/BG
  5. If palettes would be in FG/BG dialog, user could use Palette mode, and from here he could chose his palette. On one hand it would be useful to split the palette in two.
  6. User should be able to group palettes in folders, drag them around. New Palette, Delete Palette, Duplicate should be possible.
  7. When picking a color, you can also edit a palette.
  8. It all should be done within maximum two dialogs: FG/BG color editor connected with ‘palette editor’ that is now (but it would have to be sth different). Maybe it could be under the FG>BG color editor, so it would be a second optional subdialog.
  9. Project repository- we need to be more file/project oriented.