Difference between revisions of "Evaluation Notes - Icon Design"

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(Open/Hot link to vector programs)
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#Changes wouldn’t affect the quality also for resolution changes.
 
#Changes wouldn’t affect the quality also for resolution changes.
 
#The steps/parameters that are now in dialog for vectors should be available in a vector way whenever- even if the original SVG is not around after years, you could still change it in a vector way with those parameters.
 
#The steps/parameters that are now in dialog for vectors should be available in a vector way whenever- even if the original SVG is not around after years, you could still change it in a vector way with those parameters.
#There should be small thumbnails of icon-previews. Icon view- that will be the display of icons typical for the system. So you could at a very beginning chose for which platform to make icons. User could later use the same settings, for the default.
+
 
 +
==icon view==
 +
 
 +
#a special icon view for the main window should be introduced. the canvas is split in two, and on the left are the icon in the different pre-defined formats (128x128, 32x32, 16x16) for a particular platform, and on the right one edits one of these.
 +
#the smaller sizes are by default automatically derived from the largest size, and then each can be optimised by the user.
  
 
==Toolbox==
 
==Toolbox==
There should be Toolbox categories, maybe not the labels, but a bit of separation would improve the use of toolbox. Even 3px between groups of tools would help. No collapsing or text. Also in the menu we need to make separation lines.
+
There should be Toolbox categories, a bit of separation would improve the ease of use (speed) of the toolbox. Even 3px between groups of tools would help. No collapsing of groups or labelling. Also in some of the menus we need to introduce more separation lines to speed up the use of them.
  
 
==Grid==
 
==Grid==
There should be easy way to set up the grid.
+
There should be easy way to set up a pixel grid.
  
 
==Palettes==
 
==Palettes==
#We can think about importing a palette from Inscape (but it seems there are no real palettes there now), because the colors already exist. If it’s not possible it has to be easy to start and put together your own palette. User should drag his colors and save it (within a file.?).
+
#We can think about importing a palette from Inscape (but it seems there are no real palettes there, right now), because the colors already exist. If that is not possible, it has to be easy to start and put together your own palette. User should drag his colors and save it (within a file.?).
 
#At the moment it is possible to Save the palette but not Export it. It has to be possible because it’s more conscious and later on user could add it to his project files.
 
#At the moment it is possible to Save the palette but not Export it. It has to be possible because it’s more conscious and later on user could add it to his project files.
 
#Maybe the effect/filter applied wouldn’t have to be on a new layer, because you could still enhance the img in Freehand, or Inscape.
 
#Maybe the effect/filter applied wouldn’t have to be on a new layer, because you could still enhance the img in Freehand, or Inscape.

Revision as of 10:02, 22 March 2007

introduction

These raw notes are provided as our documentation and for your insight and entertainment. They are not meant to start a flame war. Wait for our complete analysis before reacting.

task: designing icons with in cooperation with vector programs.

Open/Hot link to vector images

  1. Hot linking a vector file in not possible at the moment. However we think it should work by opening a file in a new layer. When changing vector img in Inscape, it should update on it’s own in GIMP. If that's impossible, then at least one-click manual refreshing.
  2. imported vector images should stay vector for ever. there should be a priority to maintain their aspect ratio.
  3. Changes wouldn’t affect the quality also for resolution changes.
  4. The steps/parameters that are now in dialog for vectors should be available in a vector way whenever- even if the original SVG is not around after years, you could still change it in a vector way with those parameters.

icon view

  1. a special icon view for the main window should be introduced. the canvas is split in two, and on the left are the icon in the different pre-defined formats (128x128, 32x32, 16x16) for a particular platform, and on the right one edits one of these.
  2. the smaller sizes are by default automatically derived from the largest size, and then each can be optimised by the user.

Toolbox

There should be Toolbox categories, a bit of separation would improve the ease of use (speed) of the toolbox. Even 3px between groups of tools would help. No collapsing of groups or labelling. Also in some of the menus we need to introduce more separation lines to speed up the use of them.

Grid

There should be easy way to set up a pixel grid.

Palettes

  1. We can think about importing a palette from Inscape (but it seems there are no real palettes there, right now), because the colors already exist. If that is not possible, it has to be easy to start and put together your own palette. User should drag his colors and save it (within a file.?).
  2. At the moment it is possible to Save the palette but not Export it. It has to be possible because it’s more conscious and later on user could add it to his project files.
  3. Maybe the effect/filter applied wouldn’t have to be on a new layer, because you could still enhance the img in Freehand, or Inscape.
  4. There should be Website colors and VisiBone colors, because these are the standards. There might be those two that would be locked and you’d have to unlock them in FG/BG
  5. If palettes would be in FG/BG dialog, user could use Palette mode, and from here he could chose his palette. On one hand it would be useful to split the palette in two.
  6. User should be able to group palettes in folders, drag them around. New Palette, Delete Palette, Duplicate should be possible.
  7. When picking a color, you can also edit a palette.
  8. It all should be done within maximum two dialogs: FG/BG color editor connected with ‘palette editor’ that is now (but it would have to be sth different). Maybe it could be under the FG>BG color editor, so it would be a second optional subdialog.
  9. Project repository- we need to be more file/project oriented.