Difference between revisions of "GIMP UI Redesign"

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==team==
 
==team==
  
The GIMP project is open for a new usability/interaction/UX leader, to take charge of research, design, specification and developer collaboration. Experience (min. 5 years and real-world) and stout shoes required. Contact the GIMP developers or [mailto:peter@mmiworks.net peter sikking].
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The team that is working on the UI redesign project consists of:
 +
* peter sikking, principal interaction architect —[http://www.mmiworks.net/blog blog]
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* Kamila Giedrojć, associate interaction architect
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* Ellen Reitmayr, usability specialist
  
===honour list===
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==expert evaluation notes==
 
 
We thank these previous team members for their valuable contributions:
 
 
 
* peter sikking, principal interaction architect, m+mi works—[http://blog.mmiworks.net blog], [http://blog.mmiworks.net/search/label/GIMP on GIMP]
 
* Kamila Giedrojć, associate interaction architect —[http://kamilagiedrojc.com/info/index.html portfolio]
 
* Ellen Reitmayr, usability consultant —[http://ellen.reitmayr.net/ website]
 
* Kate Price, interaction architect
 
* Tobias Ehni, usability consultant
 
* Dominique Schmidt, associate interaction architect
 
* Marinus Schraal, associate interaction architect
 
 
 
==product vision==
 
 
 
Ultimately, every decision taken by our UI team is about realising the product vision. At the LGM 2006, peter sikking held a workshop with the GIMP team, and helped them to formulated their product vision:
 
 
 
* GIMP is Free Software;
 
* GIMP is a high-end photo manipulation application and supports creating original art from images;
 
* GIMP is a high-end application for producing icons, graphical elements of web pages and art for user interface elements;
 
* GIMP is a platform for programming cutting-edge image processing algorithms, by scientists and artists;
 
* GIMP is user-configurable to automate repetitive tasks;
 
* GIMP is easily user-extendable, by ‘one-click’ installation of plug-ins.
 
 
 
Want to go deeper? Read the [[Vision briefing | vision briefing]].
 
 
 
==functionality overview==
 
 
 
To design something, you need to know ''everything'' it is suppose to do. At the beginning of this project a short, sharp [[media:GIMP_functionality.pdf‎ | functionality overview]] was made, based on version 2.3.11 (extra kudos to Kamila for all that work).
 
 
 
==[[User Scenarios | user scenarios]]==
 
 
 
These [[User Scenarios]] are used in the GIMP redesign project. They are the result
 
of workplace observations and a weekend workshop with the GIMP team.
 
 
 
==[[Expert Evaluation Notes | expert evaluation notes]]==
 
  
 
We spent a month and a half evaluating GIMP. Enjoy reading the raw [[Expert Evaluation Notes]].
 
We spent a month and a half evaluating GIMP. Enjoy reading the raw [[Expert Evaluation Notes]].
 
==[[analysis]]==
 
 
Our [[analysis]] its the result all of our work on GIMP up to now, and shows the way forward for each aspect of GIMP UI, in the form of solution models.
 
 
==[[usability]]==
 
 
Tobi's work in progress to further improve the [[usability]] of GIMP.
 
 
==[[work in progress]]==
 
 
Notes, tables, sketches showing [[work in progress]] towards detailed specification.
 
 
We are working on an [[Interaction design patch | interaction design patch]] format.
 
 
==[[specifications]]==
 
 
Solution models get further developed into UI [[specifications]], ready for implementation.
 
 
==[[design guide]]==
 
 
A (growing) [[design guide | guide]] for those who design interaction for GIMP, concentrating on how solutions can be fitted into the overall interaction framework, constraints and how things interconnect.
 

Revision as of 11:22, 1 March 2007

team

The team that is working on the UI redesign project consists of:

  • peter sikking, principal interaction architect —blog
  • Kamila Giedrojć, associate interaction architect
  • Ellen Reitmayr, usability specialist

expert evaluation notes

We spent a month and a half evaluating GIMP. Enjoy reading the raw Expert Evaluation Notes.