Difference between revisions of "Text-Handling in GIMP"

From GIMP GUI Redesign
Jump to: navigation, search
(placement of tool options)
(starting points)
(106 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== Introduction ==
 
 
Going beyond just looking at the Text tool, this project is about the complete text handling in GIMP. Examples of what this project addresses are: typographical control to the highest degree; wrapping to paths; arbitrary vector shapes for text boxes; placement and stacking order of multiple text boxes within a layer.
 
 
 
== Vision ==
 
== Vision ==
To guide all of the design work of this project, a vision was formulated for it. We combined GIMP’s [[GIMP_UI_Redesign#product_vision|product vision]] with insight into the activity and needs of core GIMP users where it comes to text, and added into the mix GIMP’s roadmap (i.e. GEGL). Boiled down to the essence, the vision is as follows:
+
'''Text handling in GIMP'''
  
* Text in GIMP is always part of the composition—unless it is an annotation
+
*Text in GIMP is always part of the composition - (unless it is an annotation)
* The canvas is not a page; there is no such thing as paging in GIMP
+
*There is no such thing as paging in gimp
* Text in GIMP is both for reading and used as graphical shapes; meta data in text—mark-up, semantics—are not supported
+
*Text in gimp has form and symbolic meaning, but meta levels of information in text are not supported
 
+
Users get:
GIMP users get:
+
*Complete control over typography and the layout of text on the canvas
 
+
*unicode supported localisation of text tools
* Minute control over typography and the layout of text on the canvas
+
*editable text until they decide otherwise
* internationalisation of text handling, for all locales supported by unicode
+
*super-fast workflow, when they are experienced
* text remains editable forever
 
* super-fast workflow, when they are experienced
 
  
 
== Functionality ==
 
== Functionality ==
=== Field survey ===
 
In order to compile a comprehensive list of what future text-handling in GIMP should include, we did a survey of other software packages in the field of GIMP.
 
 
[[Text in InDesign]]
 
 
[[Text in Scribus]]
 
  
[[Text in Photoshop]]
+
=== Internationalization ===
 
+
* full support of all Unicode content
[[Text in Inkscape]]
+
* support for all OpenType features
 
 
Additionally a review of current text-functionality in GIMP, its technical background as well as capabilities of current or future libraries has been done.
 
 
 
[[Updated Text Functionality in Gimp 2.7.4]]
 
 
 
[[Processing of Text Input in Gimp]]
 
 
 
[[Pango features]]
 
 
 
[[Harfbuzz]]
 
 
 
'''note:''' ''just about all traits and transformations described below that can be applied to text, can be applied to:''
 
*''a point in the text''
 
*''a span''
 
*''a paragraph''
 
*''the whole text instance''
 
*''several instances of texts''
 
 
 
=== Internationalisation ===
 
 
* multiple writing systems in the same text-box
 
* multiple writing systems in the same text-box
 +
* right to left and top-down textflow
  
=== Annotations ===
+
=== Corrections ===
* add, edit and delete annotations
+
*the text content is always accessible and editable
* show/hide
+
*all applied effects are kept
* relate annotation to canvas
 
* file-wide search of annotation text
 
  
=== Text box ===
+
=== Quick plain text ===
* add and delete text boxes
+
*the full-functionality text-tool is not obligatory
* set position, size and stacking order
+
*simple annotations are supported (-> new tool)
* cut, copy + paste of boxes
+
*can be inserted in an easy way
* wrap text to box or dynamic text box
 
* text overflow from box to box
 
  
==== Text box geometry ====
+
=== Effects ===
* text boxes of any shape
+
*stroke text (shared with vector tool)
* text (baseline, top of caps) along path
+
*fill text (shared with vector tool)
* alignment axis (left, right , centre) along path
+
*all effects and filter can be applied on the text itself (see "Corrections")
* box geometry transformations
 
  
=== Text ===
+
=== Layout ===
* add and delete characters
+
*full control to the user on every level
* full support for all characters covered by Unicode
+
*all this is done in the context of the overall work:
* insert and overwrite
+
**the canvas
* cut, copy + paste
+
**the applied effects
* mangage line-breaks, paragraphs, etc.
 
* transformations
 
** to upper, to lower, capitalise
 
** rotate
 
* execute spell check
 
** select language (…-100s)
 
* search + replace, for this text, whole file + all open files
 
* rendering glyphs: fill, stroke and line style; see [http://blog.mmiworks.net/2009/07/teaching-interaction-09.html work on vector tool]
 
  
=== Rulers ===
+
==== Positioning ====
* text specific rulers
+
*freely positionable on the canvas
* grid (see [http://en.wikipedia.org/wiki/Grid_%28page_layout%29 Wikipedia on Grid page layout ] )
+
*text boxes of any shape
 +
*(rectangular) box fixed or dynamic
 +
*text overflow from box to box
 +
*text along path
 +
*transformation tools
 +
*combinations of above functions
 +
*?grid (see http://en.wikipedia.org/wiki/Grid_%28page_layout%29 )
  
=== Typography ===
+
==== Typography ====
 +
*fine grained-control
 +
*presets can be saved
 +
*manual access (M) to open type (OT) features: Glyph palette
  
* presets can be added, edited, deleted and applied
+
'''Character level'''
 +
*Font family (…-100s)
 +
*Font variant (1-~20)
 +
*size(values between 1-infinite)
 +
*Color (GIMP color selection)
 +
*Hinting (2-5)
 +
*Kerning (0,1)
 +
*faux bold+italics (0,1)(0,1)
 +
*underline (0,1) + (options)
 +
*through-line (0,1) + (options)
 +
*baseline shift (value)
 +
*language (…-100s)
  
* manual access to all characters of a font: Glyph palette
+
+ [[OpenType features]]
  
'''Character level'''
+
*?glyph scaling (vertical and horizontal) (2 values)
* set font family (…-100s)
 
* set font variant (1-~20)
 
* set size(values between 1-infinite)
 
* set color
 
* set hinting (2-5)
 
* set kerning (value)
 
* set tracking (value)
 
* toggle faux bold+italics (0,1)(0,1)
 
* toggle underline (0,1) + (options)
 
* toggle through-line (0,1) + (options)
 
* set baseline shift (value)
 
  
see the list of non script-specific [[OpenType features]] (68)
+
'''line and paragraph level'''
examples:
+
*leading (value)
* historical ligatures: Some ligatures were in common use in the past, but appear anachronistic today. Some fonts include the historical forms as alternates, so they can be used for a 'period' effect.
+
*tracking (value)
* superscript: use to automatically access the superior figures (more legible than scaled figures)
+
*Indent (value)
 
+
*alignment (justification (1 [?+4 for last line]), flush (2), center)
+ there are the script-specific features (also ~68)
+
*inter-paragraph spacing (value)
 +
*text-flow (2)
  
* set glyph scaling (vertical and horizontal) (2 values)
+
<!--
 +
== What's NOT in it ==
 +
This section cannot cover everything. Its purpose is to "draw the line".
 +
*paging
 +
*multi-columns
 +
*??text overflow (box to box)
 +
*footnotes
 +
*field functions
 +
*meta text (apart from Comment/Exif data)
 +
*automatic creation of content (TOC, tables,…)
  
'''line and paragraph level'''
+
-->
* set margins (4 values)
 
* set leading (value)
 
* set indent (value)
 
* choose alignment (justification (1 [?+4 for last line]), flush (2), center)
 
* set inter-paragraph spacing (value)
 
* choose text-flow (all 4 directions)
 
  
 
== User scenarios ==
 
== User scenarios ==
Line 126: Line 96:
 
=== Photographer (Annotations) ===
 
=== Photographer (Annotations) ===
  
(see [[User_Scenarios#1.a_Photo_Realistic|scenario 1a]])
+
(see Scenario 1a)
 
*open file
 
*open file
 
*apply changes
 
*apply changes
 
*add text information to image
 
*add text information to image
 
**no effects, basic font+style+size
 
**no effects, basic font+style+size
*place text closer to part of image the note is about
 
 
*on/off for annotations when wanting to work undisturbed
 
*on/off for annotations when wanting to work undisturbed
  
 
=== Creating Original Art ===
 
=== Creating Original Art ===
==== text as graphics ====
+
==== "text as graphics" ====
 
* [no-text work]
 
* [no-text work]
 
* freely define text-box-shape
 
* freely define text-box-shape
Line 152: Line 121:
 
* work on typography
 
* work on typography
 
** basic settings font family + variant + size + color
 
** basic settings font family + variant + size + color
** set paragraph or text-box layouting (e.g. alignment, justification, writing direction, hyphenation)
+
** set paragraph or text-box layouting (e.g. alignment, justification, hyphenation)
 
** fine-tune text, making use of advanced typography/OpenType and optional manual replacements
 
** fine-tune text, making use of advanced typography/OpenType and optional manual replacements
 
* move, resize, reshape, reorder boxes
 
* move, resize, reshape, reorder boxes
Line 185: Line 154:
 
evaluated tools: GIMP (2.7.4), Inkscape, Scribus, InDesign, Photoshop
 
evaluated tools: GIMP (2.7.4), Inkscape, Scribus, InDesign, Photoshop
  
=== Photographer (Annotations) ===
+
 
==== text placement ====
+
=== text placement ===
one-click or define frame first (Gimp, Photoshop, Inkscape)
+
 
 +
one-click '''or''' define frame first (Gimp, Photoshop, Inkscape)
 
* + gives most flexibility  
 
* + gives most flexibility  
 
* + is easy to handle  with one button
 
* + is easy to handle  with one button
 
* + feels real. You can grab a pen, place it and start writing right away
 
* + feels real. You can grab a pen, place it and start writing right away
the mouse pointer is important. A Cursor I is not useful for creating a box and a + is not handy to start typing right away.  
+
* - the mouse pointer is important. A Cursor I is not useful for creating a box and a + is not handy to start typing right away.  
 
 
Mandatory fixed-box definition (Indesign, Scribus)
 
* - may disturb the work-flow in a graphic tool but is appropriate for desktop publishing. In a graphic-context users should decide whether they want to break lines manually with the Enter-Button or by pre-defining a vertical border (e.g. the right and lower side of the box).
 
 
 
==== adding second element ====
 
click anywhere outside the text-box
 
*+ fast
 
*+ text-tool does what can be expected
 
 
 
confirm editing, then click outside the text-box (Photoshop)
 
*+ (see moving the box)
 
*- gets in the way of quickly creating multiple boxes
 
 
 
==== basic font-style-size settings ====
 
select tool preset and apply it:
 
* + quick
 
* + anytime, because applying to whole text is enough
 
* - tussle between using a general default for every box, having to pick one every time, or taking the last-used settings
 
 
 
==== resize ====
 
grab corners/sides of box and drag (GIMP, PS)
 
* + quick, inside the tool
 
 
 
select transformation tool (Inkscape, Scribus)
 
* - leaving text-work for minor adjustmens
 
 
 
==== move ====
 
  
select move tool, then click
 
  
* - disturbs workflow
+
forced frame-drawing (Indesign, Scribus)
 +
may disturb the work-flow in a graphic tool but is appropriate for desktop publishing. In a graphic-context user should decide whether he wants to break lines manually with the Enter-Button or by pre-defining a vertical border (e.g. the right-side end of the box).
  
select transformation tools, then click on text (Inkscape)
+
=== family and style/variant selection ===
 
 
* + all transformations in one place
 
* - disturbs workflow
 
 
 
click and drag anywhere on the canvas, outside the text box (PS)
 
 
 
* + fast, basic transformations on hand
 
 
 
==== switch annotations on/off ====
 
not possible in GIMP
 
 
 
=== Creating Original Art ===
 
==== text along path and custom text-box shape ====
 
 
 
path and text, then "merge. No text-box shape transforms (GIMP)
 
* + can be done anytime
 
* - text DOES NOT stay editable
 
* - order things are done is mandatory: both, text and path have to exist in the first place
 
* - also the path has to be selected in the path dialog, though the text is selected on the canvas, to attach one to the other.
 
 
 
first path, then text (Photoshop)
 
* + It feels intuitive to move text tool on or inside a path and thereby "attaching" the text to it
 
* + one tool to place regular text, attach it to a path or wrap it to a shape
 
* + stays editable
 
* + warping presets can be applied anytime
 
* + nice to define either baseline or box shape in the same way using the path tool
 
* + option of flipping text to other side of path/use ascender instead of descender to aline with path
 
* - no direct way to later make an already written (and formatted) text go along a path
 
 
 
first path then text with special text along path tool (InDesign)
 
* + stays editable
 
* + text boxes can be directly transformed by grabbing a corner, etc.
 
* - no direct way to later make an already written (and formatted) text go along a path
 
* - special tool can only be used on path anyway. PS gives a better solution
 
 
 
path and text, then "merge". Text-box form is part of text properties (Scribus)
 
* + can be done anytime
 
* + text box shape as part of text properties is really effective
 
* + separation of path and text-box form makes sense. However, when making text go along a path the path becomes the form of the text box.
 
* - order things are done is mandatory: both, text and path/shape have to exist in the first place
 
 
 
path/shape and text, then "merge" (Inkscape)
 
* + can be done anytime
 
* + nice universal solution, only the last step ("along path" or "flow into form") differs
 
* + text and path always editable
 
* - order things are done is mandatory: both, text and path/shape have to exist in the first place
 
 
 
==== font family and style/variant selection ====
 
  
 
all-in-one (Inkscape, Gimp)
 
all-in-one (Inkscape, Gimp)
Line 280: Line 175:
 
* - list grows in length by a considerable amount
 
* - list grows in length by a considerable amount
 
* - hard to tell sub-fonts of the same family and different fonts apart
 
* - hard to tell sub-fonts of the same family and different fonts apart
 +
  
 
two separate selectors (Photoshop, InDesign, Scribus)
 
two separate selectors (Photoshop, InDesign, Scribus)
 
* + Good overview of families
 
* + Good overview of families
* + good for work in one family
 
 
* - users don't see what variants exist, but have to actually select a font to get this information. This takes time when browsing through (Open Type) fonts.
 
* - users don't see what variants exist, but have to actually select a font to get this information. This takes time when browsing through (Open Type) fonts.
 +
* -
  
  
find a middle way
+
two-step selection with variant as a sub-menu
 +
* + only one selector needs less menu space
 +
* + Good overview of families
 +
* + browsing feels quick
 +
* + one click selection
 +
* - user don't see what variants exist (Mouseover helps)
  
 
'''Additional remarks'''
 
'''Additional remarks'''
Line 293: Line 194:
 
* An icon showing the font's type (TTF, OT, etc) helps (also visually) when browsing the font list.
 
* An icon showing the font's type (TTF, OT, etc) helps (also visually) when browsing the font list.
  
==== native font variant versus variant toggling (?faux) ====
+
=== native font variant versus variant toggling (?faux) ===
 
 
GIMP
 
At current state GIMP does not behave in any of the ways mentioned above. Buttons for faux (presumably) b./i. exist. The display does not indicate a switch to an existent pre-defined sub-font. Also, the toggle buttons do not have any effect when a respective sub-font hast been chosen. (no double bold). A decision should be taken about the way this works and feedback needs to be give to the user.
 
  
 
no faux bold/italics, only font-integrated options available (Scribus)
 
no faux bold/italics, only font-integrated options available (Scribus)
  
 +
faux bold/italics toggles
 +
if implemented an automatic switch to pre-designed (Inkscape) applies a change not in the place where user sets it. At least an indicator should be present.
 +
An explicit '''faux''' b./i. switch (Photoshop) seems more intuitive and gives more control to the user (double bold).
  
faux bold/italics toggles
+
GIMP
 +
At current state GIMP does not behave in any of the ways mentioned above. Buttons for faux (presumably) b./i. exist. The display does not indicate a switch to an existent pre-defined sub-font. Also, the toggle buttons do not have any effect when a respective sub-font hast been chosen. (no double bold). A decision should be taken about the way this works and feedback needs to be give to the user.
  
if implemented an automatic switch to pre-designed (Inkscape) applies a change not in the place where user sets it. At least an indicator should be present.
 
  
An explicit ''faux'' b./i. switch (Photoshop) seems more intuitive and gives more control to the user (double bold).
+
=== Advanced Typography ===
  
==== transformations of text(-box) (e.g. for perspective) ====
 
select desired transformation tool, apply
 
* + universal
 
* - only applicable to text. box is not an object itself
 
* - text is non editable afterwards (only if transformation is undone)
 
  
Photoshop
+
=== Open Type ===
* simple shape:
+
OpenType is only available in Photoshop (basic functionality) and InDesign (extensive functionality). All Options are accessed via a menu offering them as on/off switches.
** scaling changes box
 
** rotating changes text+box
 
* + stays editable
 
  
* complex shape:
+
* + too much for direct access via toolbox
** original shape is copied to a text shape
+
* - when wanting to select more than one, users have to open the menu again and again.
** transformations always effect text+box
 
* - easy to lose the ability to edit text
 
  
Inkscape
+
=== placement of tool options ===
* scaling changes text (and box)
 
* rotating changes only text
 
* other transformations change text+box
 
  
==== Advanced Typography ====
+
toolbox/toolbar
''Photoshop (and InDesign)'':
+
* + more (all) options on screen
 +
* + no extra dialog
 +
* + users can do many changes with one-click
 +
* - uses space
 +
* - the options need to be divided, some features (e.g. OpenType features, advanced functions) are put in a menu
  
The most basic settings are in a toolbar. For quick typography this does the job. The toolbar also includes a button to open the typography window.
 
  
The typography window with it's two tabs and an included menu contains all options available.
+
extra window (text editor, options)
The first tab shows all settings on a character level, the second one on the paragraph level. The menu hosts all the settings plus a few extra options, like a reset.
+
* + all of the functionality in one place (at least that's possible)
 +
* + good overview
 +
* + focus on textwork makes it especially fast to work with
 +
* + comes handy in cases where effects/layouting disturb editing.
 +
* - Having some of the formatting options only available in external dialog (Inkscape) is bad for the workflow.  
 +
* - Changes are not in the context of the work
  
Character tab:
+
GIMP
font family and variant come first. The next section contains metrical adjustmens of font size, leading (line-spacing), tracking (letter-spacing) and kerning. Whereas the former three work on any selection, kerning needs to be adjusted for individual pairs of letters. Therefore the cursor has to be placed between the two letters, to make the the kerning setting accessible.
+
Gimp currently uses a combination of toolbox, extra window and heads-up-display
 +
* + separable radius of effect: toolbox for whole text-box, hud for selected text.
 +
* - above also presents difficulties:
 +
* - in none of the three, ALL options be found
 +
* - a checkbox does not seem the right way to start the text-editor
  
* - confusing that entry boxes show unit ( Pt ) but this is not changeable.
 
  
The next section allows for vertical and horizontal glyph scaling, plus setting a baseline offset and selecting a text color.  
+
=== tool presets/styles ===
 +
Inkscape does not save any user settings in the text tool besides setting a default.  
  
Next comes a row of buttons for toggling faux bold, italics, capitals, small capitals, superscript, subscript, underline and through-line. Last comes a language selector and a drop-down menu to choose hinting.
 
  
Paragraph tab:
+
tool presets (GIMP, Photoshop)
All settings affect the whole paragraph.
+
* + give users the option to customize and build a library of often used settings
 +
* + integrate well with the rest of the program. Universal solution
 +
* - They are not where the text settings are made
 +
* - users cannot apply them to already existing text, eliminating a big number of possible use cases. In GIMP one can apply them to a selected text, but only to the whole box. (Also, the behavior is not always predictable: Switching between tool presets changes the text orientation. Bug?)
  
First comes a line of alignment buttons. Justification options are greyed out, when text is in a dynamic shape.
+
text styles (Scribus, InDesign)
 +
* + give users the option to customize and build a library of often used settings
 +
* + always applicable, making it possible to write first and format later with some predefined styles. This gives more freedom.
 +
* + can be put next to the text settings, giving quick access and making it easy to see they take effect
 +
* - need toolbox space (toolbox, because they only make sense when quickly accessible)
  
The next section allows for setting a first line indent, as well as general left or right indents and spacing before and after the paragraph.
+
=== text along path and custom text-box shape ===
  
 +
first path, then text (Photoshop)
 +
* + It feels intuitive to move text tool on or inside a path and thereby "attaching" the text to it
 +
* + one tool that does both
 +
* + stays editable
 +
* + warping presets can be applied anytime
 +
* + nice to define either text line or box shape in the same way using the path tool
 +
* - no direct way to later make an already written (and formatted) text go along a path
  
Overall:
+
first path then text with special text along path tool (InDesign)
* + the tabs are a functional way of using rare space
+
* + stays editable
* + tabs provide better overview through structurization
+
* + text boxes can be directly transformed by grabbing a corner, etc.
* + the grouping is mostly understandable
+
* - no direct way to later make an already written (and formatted) text go along a path
 +
* - special tool can only be used on path anyway. PS gives a better solution
  
 +
path and text, then "merge". Text-box form is part of text properties (Scribus)
 +
* + can be done anytime
 +
* + text box shape as part of text properties is really effective
 +
* + separation of path and text-box form makes sense. However, when making text go along a path the path becomes the form of the text box.
 +
* - text along path is not really convenient to use. selecting both, then chosing the menu item...
  
''Inkscape'':
+
path/shape and text, then "merge" (Inkscape)
 +
* + can be done anytime
 +
* + nice universal solution, only the last step ("along path" or "flow into form") differs
 +
* + text and path always editable
 +
* - not really convenient to use. selecting both, then chosing the menu item...
  
Inkscape offers a toolbar and an extra window for text-settings.
+
path and text, then "merge. No text-box shape transforms (GIMP)
 +
* + can be done anytime
 +
* - DOES NOT stay editable
 +
* - not really convenient to use. selecting both, then chosing the menu item...
 +
* - also the path has to be selected in the path dialog, though the text is selected on the canvas, to attach one to the other.
  
Extra Window
+
== Analysis ==
 +
=== define shape/flow/placement ===
 +
the dynamic text box and the basic rectangular box are created with the text tool itself. The new GIMP handles for resizing/transforming should be present. (compare: student team 1: http://blog.mmiworks.net/2009/07/teaching-interaction-09.html )
  
Editing tab: Plain text
+
Advanced shapes are defined with the new vector tool and transformation or resizing is done accordingly. Existing text-elements can then be put in this shape or a new one may be started inside.
  
Font tab: Select font family, variant and size. Also alignment, text-flow and line-spacing. A preview is in the bottom line.
+
The same applies to text along path (correct name: ''baseline along vector'').  
  
Toolbar
+
Also a new mode, namely ''start margin along vector'' is needed (1), which does also provide for a way of rotating text. (e.g. a straight diagonal vector) (2) and is also combineable with an advanced shape (3).
  
font family, no variant (!), size, bold and italics, alignment, super- and subscript. Leading, tracking, spacing between words, kerning, vertical shift, glyph rotation and text-flow.
+
(1) [[Image:Margin_vector.png]] (2) [[Image:Margin_rotate.png]] (3) [[Image:Margin_vector_shape.png]]
  
 +
Vertical text (!= rotation) is missing.
  
* + clear icons
 
* + good control for metric settings
 
* + glyph palette
 
* - distribution of settings
 
  
 +
This is further evaluated in [[Geometry of text placement]]
  
OpenType is only available in Photoshop (basic functionality) and InDesign (extensive functionality). All Options are accessed via a menu in the typography window. They are presented as as on/off switches.  
+
=== presets/styles ===
 +
a set of user-saved settings needs to be applicable (1) after creating a text-element and (2) to parts of a text-element. Both is not possible with current tool-presets. Whether text should reflect later changes in the according style is subject to discussion, but probably out of GIMP's focus.
  
* + too much for direct access via toolbox
+
=== control/menu behavior ===
* - when wanting to select more than one, users have to open the menu again and again.
 
  
Checkboxes seem to solve the above issue
+
==== editor ====
 +
The editor gives one-click access to a plain view of the text. All layouting apart from line-breaks and justification (both depending on the size of the text-element) needs to be visible.
  
==== tool presets/styles ====
+
Any intermediate abstraction from the image (e.g. turning the background off, but keeping the abstract shape of the text element) can be realized by the user via the layers dialog.
 +
 +
User can always switch between text-editor and canvas editing and changes made in the editor need to be displayed live on the canvas.
 +
Also the editor is the place where users shouldn't miss a single bit of text-functionality.
  
tool presets (GIMP, Photoshop)
+
==== toolbox and HUD ====
* + give users the option to customize and build a library of often used settings
+
The toolbox settings do not consider a selection made. This makes sense in the logic of treating the text-element as a whole but easily gets in the way of formatting. Also the HUD (for applying changes to selected text only) does not contain all options.
* + integrate well with the rest of the program. Universal solution
 
* - users cannot apply them to already existing text, eliminating a big number of possible use cases. In GIMP one can apply them to a selected text, but only to the whole box. (Also, the behavior is not always predictable: Switching between tool presets changes the text orientation. Bug?)
 
  
text styles (Scribus, InDesign)
+
If the separation in focus (where do they work) of toolbox and HUD is to be kept, HUD should receive full functionality. Alternatively both could get the same focus and HUD's purpose lies in proximity to action giving access to basic features. Doing a SelectAll before major changes should not distract the workflow.
* + give users the option to customize and build a library of often used settings
 
* + always applicable, making it possible to write first and format later with some predefined styles. This gives more freedom.
 
* + can be put next to the text settings, giving quick access and making it easy to see they take effect
 
* - need toolbox space (toolbox, because they only make sense when quickly accessible)
 
  
Inkscape does not save any user settings in the text tool besides setting a default.
+
In general, the toolbox should contain all settings that are liste above in Typography > Character level. Some features can be grouped and made accessible via a sub-menu (e.g. justification types) to save space. The button can present the current state. The grouping should be reflected in the visual order of things in the comprehensive text-editor.
  
=== Icon Design ===
+
OpenType features are plentisome: Cannot be present on first level menu (maybe it suffices to have them in the menubar). However, they need to be accessible in a checkbox-manner to allow for quick switching on/off of multiple OT features.
==== glyph palette ====
 
not available (GIMP, Photoshop)
 
* - A switch to other tools takes time to open the tool and searching the desired font again
 
  
=== Web Images Production ===
+
A simple glyph palette should provide manual access to all a font has to offer
settings not applicable to several texts (unless style-markup exists)
 
  
 +
=== misc ===
 +
bold/italics could be named "manual bold/italics" and always do this. Professionals know about the possible existence of sub-fonts.
  
=== General ===
+
stroke text or basic effect like drop-shadows should be shared with the new vector-tool. Text is nothing else than vectors.
==== placement of tool options ====
 
  
tool options (on side)/ toolbar (on top)
+
for font selection a two-step mode with variant as a sub-menu should provide overview and accessibility. A preview of the font and an icon showing it's type should be implemented.
* + more (all) options on screen
 
* + no extra dialog
 
* + users can do many changes with one-click
 
* - uses space
 
* - the options need to be divided, some features (e.g. OpenType features, advanced functions) are put in a menu
 
  
 +
a distinction has to be made between transformations that alter the shape of the text-element but leaving the glyph-shapes intact and transformation that affect the glyphs (e.g. 3D-perspective). Users have to be able to set the scope of the transformation.
  
extra window (text editor, options)
+
=== effects/transformation and boundaries ===
* + all of the functionality in one place (at least that's possible)
+
Current situation:
* + good overview
+
when transforming text it loses its text-property but is nevertheless still limited to the size of the original text, which was used to layout the text (as a layer boundary) (the purpose for limiting the text area may be very different from the one for limiting a layer to a certain size)
* + focus on textwork makes it especially fast to work with
 
* + comes handy in cases where effects/layouting disturb editing.
 
* - Having some of the formatting options only available in external dialog (Inkscape) is bad for the workflow.
 
* - Changes are not in the context of the work (no live update on canvas)
 
  
GIMP currently uses a combination of toolbox, extra window and heads-up-display
+
In the future this issue will gain further importance by text being always editable (and therefore layouted by the text-engine).
* + separable radius of effect: toolbox for whole text-box, hud for selected text.  
+
A transformation of glyphs or stroking them alters the visual size of the text. Line-breaks and wrapping (also in advanced text-element shapes) are calculated based on the dimensions of the glyph.
* - above also presents difficulties:
 
* - in none of the three, ALL options be found
 
* - a checkbox does not seem the right way to start the text-editor
 
  
== Analysis ==
+
A solution has to be defined on both levels, the mathematical and the visual.
  
 +
=== layers/text layers/text-elements ===
  
 +
In accordance to the general discussion on the role of layers (see: [[Analysis#layers]] or [[Evaluation_Notes_-_Creating_Original_Art#Text]] for text use)the behavior of text layers needs to be redefined.
 +
Right now every text-element created automatically creates a new layer.
  
 
=== starting points ===
 
=== starting points ===
 +
  
 
{| border="1" cellpadding="5" cellspacing="0"
 
{| border="1" cellpadding="5" cellspacing="0"
Line 447: Line 362:
 
!dynamic shape
 
!dynamic shape
 
!fixed basic (rectangular) shape
 
!fixed basic (rectangular) shape
!fixed (any) vector shape
+
!(any) vector shape
 
|-
 
|-
 
|'''aims/scenarios'''
 
|'''aims/scenarios'''
Line 476: Line 391:
 
interaction with rest of canvas
 
interaction with rest of canvas
  
|-
 
|'''definition'''
 
| one corner (e.g. two sides) are defined
 
| all four sides are defined.
 
 
when reaching the right side, text is wrapped
 
 
when reaching the lower side, text runs out of the box and is visually clipped
 
| same as in fixed basic shape
 
 
|-
 
|-
 
|'''creating'''
 
|'''creating'''
Line 494: Line 400:
  
 
? convert rectangular vector shape + enter text?
 
? convert rectangular vector shape + enter text?
|* create text shape vector specifically for it
+
| make vector or use existing
* use existing vector
+
 
** copy it -> text shape vector
+
- wrap existing text to it
** clone it -> text shape vector that reflects changes on vector of origin
+
 
 +
- enter text in shape with text tool
  
 
|-
 
|-
|'''modifying'''
+
|'''modyfying'''
|resize -> becomes fixed shape
+
|resize not needed (if so -> becomes fixed shape)
  
 
in-text layouting might modify shape
 
in-text layouting might modify shape
Line 512: Line 419:
 
stroke/fill  
 
stroke/fill  
  
convert to fixed shape
+
option to make fixed
 
 
convert to vector shape
 
  
| resize shape (alters line breaks)
+
| resize box (alters line breaks)
  
 
''rotate''
 
''rotate''
 
*text only
 
*text only
*shape only (changes to vector shape mode)
+
*shape only
*text + shape (changes to vector shape mode)
+
*text + shape
 
move
 
move
  
 
stroke/fill
 
stroke/fill
  
convert to dynamic shape
+
conversion to dynamic shape
  
convert to vector shape
+
convert to complex shape
  
| resize shape (alters line breaks)
+
| resize box (alters line breaks)
  
 
node manipulation (alters line breaks)
 
node manipulation (alters line breaks)
Line 540: Line 445:
  
 
move  
 
move  
 
any other transformation applicable to vectors
 
  
 
stroke/fill
 
stroke/fill
Line 551: Line 454:
 
|}
 
|}
  
 +
==== order of conversions between shape types ====
 +
conversions are possible in this direction: click'n type -> basic shape -> complex shape
  
two subcases of the dynamic and fixed basic shape are missing from this analysis.
+
This reflects the degree in which the three modes place value on the shape.
 
 
* a fixed basic shape, that does not clip: lines over the bottom of the box are not clipped. Rather, the box is extended.
 
** workaround: this can easily be achieved by vertically resizing the box
 
* a fixed basic shape, that does not wrap: text runs out of the right side of the box, but is invisible outside the box. only manual line breaks cause new lines. However it is clipped at the bottom of the box
 
** workaround: if wrapping is a property of text on a paragraph level (by default set to positive), this can be turned off. In combination with a fixed shape it allows for a replication of above case.
 
 
 
conclusion: these special cases can be replicated with existing means. A native implementation would complicate the system too much and is much less appealing than the simplicity of the current implementation.
 
 
 
==== holes/wrapping around vectors ====
 
text can not only be inside a vector shape but also around a vector shape. Of course, it still needs to have one of the above containers. The concept of wrapping text around a vector is a bit different to the one use in word processing as in GIMP it is not simply a property of the vector object. Users need to be able to explicitly control which text instances the vector object influences.
 
 
 
* property of the vector object
 
* linked to as many instances of text as wanted
 
* also vector shapes serving as text containers can have this property towards other text instances
 
  
 
==== specific text-shape objects for complex shapes? ====
 
==== specific text-shape objects for complex shapes? ====
 
For complex shapes the question arises whether it is the original vector object that contains the text, or if a copy of it as an specific text-shape is better suited.
 
For complex shapes the question arises whether it is the original vector object that contains the text, or if a copy of it as an specific text-shape is better suited.
 
 
pro original vector:
 
pro original vector:
 
* unified approach
 
* unified approach
Line 579: Line 469:
  
 
pro specific text-shape
 
pro specific text-shape
* independence of vector
+
* indenpendence of vector
 
* possibility of adding text-specific controls
 
* possibility of adding text-specific controls
 +
 +
 +
the former seems to better reflect the assumptions of this starting point
  
 
==== container for complex shapes? ====
 
==== container for complex shapes? ====
Line 586: Line 479:
 
a rectangular container around complex shapes provides advantages
 
a rectangular container around complex shapes provides advantages
 
* specification of left and right
 
* specification of left and right
* provides a good way of keeping original vectors as shapes while still providing text-specific controls to it thereby adressing some of the points above.
+
* corners are nice places for on canvas controls
 
+
* provides a good way of keeping original vectors as shapes while still providing text-specific controls to it.
=== along path/from path ===
 
 
 
Text along path (correct name: ''baseline along vector''): A vector is created first, and then existing text elements are linked to it or a new text is entered along the vector. Direction, start and end point are adjustable. 
 
 
 
Also a new mode, namely ''start margin along vector'' is needed. It dissolves the standard of parallel baselines (1). It might also be used as an alternate way of rotating text. (e.g. a straight diagonal vector) (2) and is combineable with any (vector) shape (3).
 
 
 
(1) [[Image:Margin_vector.png]] (2) [[Image:Margin_rotate.png]] (3) [[Image:Margin_vector_shape.png]]
 
 
 
see also: [[Geometry of text placement]]
 
 
 
=== Transformation of shapes ===
 
 
 
==== resize- or rotation behavior ====
 
the leading question is whether or how these transformations affect the box, the text or both and how this is to be controlled.
 
 
 
resizing of text+box is on the one hand intuitive and context oriented, but on the other hand it violates full typographical control. Also when for example dragging the corner of a text box one does not grab the contained text, thus maybe does not expect it to change.
 
 
 
 
 
for rotation the picture is a bit different: Here one would expect box and text to rotate simultaneously.
 
 
 
This ambivalence can be solved, when the box is seen as the orientation for the text. The text is "aligned" to it. Therefore it might very well lead to a rotation of the text. On the other hand and especially for vector shapes, a rotation of either one, shape or text, is needed.
 
 
 
 
 
The new GIMP handles for resizing/transforming could be useful. (compare: student team 1: http://blog.mmiworks.net/2009/07/teaching-interaction-09.html )
 
 
 
=== presets/styles ===
 
a set of user-saved settings needs to be applicable (1) after creating a text-element and (2) to parts of a text-element. Both is not possible with current tool-presets. Whether text should reflect later changes in the according style is subject to discussion, but probably out of GIMP's focus.
 
 
 
=== control/menu behavior ===
 
 
 
==== editor ====
 
The editor gives one-click access to a plain view of the text. All layouting apart from line-breaks and justification (both depending on the size of the text-element) needs to be visible.
 
 
 
Any intermediate abstraction from the image (e.g. turning the background off, but keeping the abstract shape of the text element) can be realized by the user via the layers dialog.
 
 
User can always switch between text-editor and canvas editing and changes made in the editor need to be displayed live on the canvas.
 
Also the editor is the place where users shouldn't miss a single bit of text-functionality.
 
 
 
==== Toolbox, Editor and HUD ====
 
 
 
Current status:
 
The toolbox settings do not consider a selection made. This makes sense in the logic of treating the text-element as a whole but easily gets in the way of formatting. Also the HUD (for applying changes to selected text only) does not contain all options.
 
 
 
 
 
Analysis of the three editing modes:
 
 
 
{| border="1" cellpadding="5" cellspacing="0"
 
!
 
!Toolbox
 
!HUD
 
!Editor
 
|-
 
|purpose
 
|main place for tool settings
 
 
 
on canvas work without getting in the way
 
 
 
|quick access
 
 
 
undisturbed workflow
 
 
 
experimenting
 
 
 
|plain view
 
 
 
undisturbed by canvas
 
 
 
proximity of text to options
 
 
 
|-
 
|scope
 
|full functionality
 
 
 
| restricted to basics
 
 
 
 
 
 
 
| full functionality
 
|-
 
|implementation
 
|lack of space
 
 
 
grouping of features (e.g. justification type).
 
*The button can present the current state.
 
|can disturb the view:
 
* trigger on/off
 
*appear on mouseover
 
*opacity of about 50%
 
 
 
affects space for transformations
 
 
 
|quick switch via a button/shortcut
 
 
 
displays only in-text-layouting. shapes are not visible
 
 
 
live update of changes on the canvas
 
 
 
ordering of functionality reflects the toolbox
 
 
 
enough space, no grouping necessary
 
 
 
|}
 
 
 
 
 
OpenType features are plentisome: Cannot be present on first level menu (maybe it suffices to have them in the menubar). However, they need to be accessible in a checkbox-manner to allow for quick switching on/off of multiple OT features.
 
 
 
A simple glyph palette should provide manual access to all a font has to offer
 
 
 
=== misc ===
 
bold/italics could be named "manual bold/italics" and always do this. Professionals know about the possible existence of sub-fonts.
 
 
 
stroke text or basic effect like drop-shadows should be shared with the new vector-tool. Text is nothing else than vectors.
 
 
 
for font selection a two-step mode with variant as a sub-menu should provide overview and accessibility. A preview of the font and an icon showing it's type should be implemented.
 
 
 
a distinction has to be made between transformations that alter the shape of the text-element but leaving the glyph-shapes intact and transformation that affect the glyphs (e.g. 3D-perspective). Users have to be able to set the scope of the transformation.  
 
  
=== font family and variant selection ===
+
==== resize- or general transformation-behavior ====
 
+
the leading question is whether these transformations affect the box, the text, or both?
''Alternative:''
 
two-step selection with variant as a sub-menu
 
* + only one selector needs less menu space
 
* + Good overview of families
 
* + browsing feels quick
 
* + one click selection
 
* - user don't see what variants exist (Mouseover helps)
 
* - difficult to handle
 
  
=== effects/transformation and boundaries ===
+
resizing of text+box is on the one hand intuitive and context oriented, but on the other hand it violates full typographical control. Also when dragging the corner of a text box one does not grab the contained text, thus maybe does not expect it to change.
Current situation:
 
when transforming text it loses its text-property but is nevertheless still limited to the size of the original text, which was used to layout the text (as a layer boundary) (the purpose for limiting the text area may be very different from the one for limiting a layer to a certain size)
 
  
In the future this issue will gain further importance by text being always editable (and therefore layouted by the text-engine).
+
for rotation the picture is a bit different: Here ob would expect box and text to rotate simultaneously.
A transformation of glyphs or stroking them alters the visual size of the text. Line-breaks and wrapping (also in advanced text-element shapes) are calculated based on the dimensions of the glyph.  
 
  
A solution has to be defined on both levels, the mathematical and the visual.
+
This ambivalence can be solved, when the box is seen as the orientation for the text. The text is "aligned" to it. Therefore it might very well lead to a rotation of the text.
  
=== layers/text layers/text-elements ===
 
  
In accordance to the general discussion on the role of layers (see: [[Analysis#layers]] or [[Evaluation_Notes_-_Creating_Original_Art#Text]] for text use)the behavior of text layers needs to be redefined.
+
Proposed solution for resizing: When using the external transformation tools, all that is in the selection should be affected. No distinction between box and contained text is made. However, when dragging a resize handle of the text box itself, it is clear that one is modyfiyng the container. Therefore in this case the text size stays unaffected.
Right now every text-element created automatically creates a new layer.
 
  
 
== scope of text-tool ==
 
== scope of text-tool ==
 
'''IN'''
 
'''IN'''
  
* typography or more broadly: in-text-layouting
+
* typography aka in-text-layouting
 
** character and paragraph level
 
** character and paragraph level
 
** preset functionality and behavior
 
** preset functionality and behavior
Line 759: Line 523:
 
*** need to be turned on and off quickly
 
*** need to be turned on and off quickly
 
*** have no need for most of the formatting options
 
*** have no need for most of the formatting options
*** could profit from being searchable
+
*** searchable?
** very close to meta-information, which is out of the vision for text in GIMP
 
 
** = are better managed by its own system
 
** = are better managed by its own system
  
Line 768: Line 531:
 
*** …overloads the text tool
 
*** …overloads the text tool
 
*** …uses space and control used for text-specific work
 
*** …uses space and control used for text-specific work
** a link between text and the shape should do the job
+
** with GEGL a "link" between text-object and the shape should do the job
 
** = should be done in vector tool: unified approach
 
** = should be done in vector tool: unified approach
  
 
*text effects
 
*text effects
 
** drop shadow etc. are not unique to text
 
** drop shadow etc. are not unique to text
** useful for different sorts of objects (e.g. any vector)
+
** useful for different sorts of objects (vectors)
 
** workflow is "select object" - "apply effect", no matter if it is special to text or a global effect
 
** workflow is "select object" - "apply effect", no matter if it is special to text or a global effect
 
** = unified approach suits it better
 
** = unified approach suits it better

Revision as of 14:54, 30 March 2012

Vision

Text handling in GIMP

  • Text in GIMP is always part of the composition - (unless it is an annotation)
  • There is no such thing as paging in gimp
  • Text in gimp has form and symbolic meaning, but meta levels of information in text are not supported

Users get:

  • Complete control over typography and the layout of text on the canvas
  • unicode supported localisation of text tools
  • editable text until they decide otherwise
  • super-fast workflow, when they are experienced

Functionality

Internationalization

  • full support of all Unicode content
  • support for all OpenType features
  • multiple writing systems in the same text-box
  • right to left and top-down textflow

Corrections

  • the text content is always accessible and editable
  • all applied effects are kept

Quick plain text

  • the full-functionality text-tool is not obligatory
  • simple annotations are supported (-> new tool)
  • can be inserted in an easy way

Effects

  • stroke text (shared with vector tool)
  • fill text (shared with vector tool)
  • all effects and filter can be applied on the text itself (see "Corrections")

Layout

  • full control to the user on every level
  • all this is done in the context of the overall work:
    • the canvas
    • the applied effects

Positioning

  • freely positionable on the canvas
  • text boxes of any shape
  • (rectangular) box fixed or dynamic
  • text overflow from box to box
  • text along path
  • transformation tools
  • combinations of above functions
  • ?grid (see http://en.wikipedia.org/wiki/Grid_%28page_layout%29 )

Typography

  • fine grained-control
  • presets can be saved
  • manual access (M) to open type (OT) features: Glyph palette

Character level

  • Font family (…-100s)
  • Font variant (1-~20)
  • size(values between 1-infinite)
  • Color (GIMP color selection)
  • Hinting (2-5)
  • Kerning (0,1)
  • faux bold+italics (0,1)(0,1)
  • underline (0,1) + (options)
  • through-line (0,1) + (options)
  • baseline shift (value)
  • language (…-100s)

+ OpenType features

  • ?glyph scaling (vertical and horizontal) (2 values)

line and paragraph level

  • leading (value)
  • tracking (value)
  • Indent (value)
  • alignment (justification (1 [?+4 for last line]), flush (2), center)
  • inter-paragraph spacing (value)
  • text-flow (2)


User scenarios

Photographer (Annotations)

(see Scenario 1a)

  • open file
  • apply changes
  • add text information to image
    • no effects, basic font+style+size
  • on/off for annotations when wanting to work undisturbed

Creating Original Art

"text as graphics"

  • [no-text work]
  • freely define text-box-shape
  • enter text
  • experiment with font-family/variant/size/color
  • apply effects on all text elements
  • apply overall effect (let text "interact" with other parts of the composition)
  • transformation of text(-box) for perspective, 3D, paths.
  • fine-tune text, making use of advanced typography and optional manual replacements
  • apply more effects/brushwork/…
  • change wording

text as information

  • create several text-boxes (e.g. info)
    • define overflow direction
  • enter text / paste text (formatted or plain)
  • work on typography
    • basic settings font family + variant + size + color
    • set paragraph or text-box layouting (e.g. alignment, justification, hyphenation)
    • fine-tune text, making use of advanced typography/OpenType and optional manual replacements
  • move, resize, reshape, reorder boxes
  • save/export/print
  • return later - load file
  • change wording/correct text
    • maybe change font (other computer)
    • adjust typography
  • save/export/print

Icon Design

  • Open/hot link to vector image
  • Polish & refine the icon
  • add very small amount of text
    • manually pick a glyph
  • deform text (vector-based)
  • apply pixel-based effects
  • Review icon & make changes to vector image (& edit text in GIMP). Go back to the 2nd bullet, and repeat.
  • Save Icon

Web Images - Production

text use mostly in buttons etc.

  • insert text, where it needs to be graphically altered or integrated with the pixel level
  • replacement of text for production of multiple instances of the same design element
  • Make sets of image elements, see how they work together
    • see how use of text in different parts works together - adjust typography accordingly
  • Export parts in optimised web format

Evaluation

evaluated tools: GIMP (2.7.4), Inkscape, Scribus, InDesign, Photoshop


text placement

one-click or define frame first (Gimp, Photoshop, Inkscape)

  • + gives most flexibility
  • + is easy to handle with one button
  • + feels real. You can grab a pen, place it and start writing right away
  • - the mouse pointer is important. A Cursor I is not useful for creating a box and a + is not handy to start typing right away.


forced frame-drawing (Indesign, Scribus) may disturb the work-flow in a graphic tool but is appropriate for desktop publishing. In a graphic-context user should decide whether he wants to break lines manually with the Enter-Button or by pre-defining a vertical border (e.g. the right-side end of the box).

family and style/variant selection

all-in-one (Inkscape, Gimp)

  • + only one selector needs less menu space
  • + immediate overview of all available font options
  • + 1 click selection
  • - list grows in length by a considerable amount
  • - hard to tell sub-fonts of the same family and different fonts apart


two separate selectors (Photoshop, InDesign, Scribus)

  • + Good overview of families
  • - users don't see what variants exist, but have to actually select a font to get this information. This takes time when browsing through (Open Type) fonts.
  • -


two-step selection with variant as a sub-menu

  • + only one selector needs less menu space
  • + Good overview of families
  • + browsing feels quick
  • + one click selection
  • - user don't see what variants exist (Mouseover helps)

Additional remarks

  • A preview in the font selection tool comes handy and saves time as users can omit unnecessary tryout clicks.
  • An icon showing the font's type (TTF, OT, etc) helps (also visually) when browsing the font list.

native font variant versus variant toggling (?faux)

no faux bold/italics, only font-integrated options available (Scribus)

faux bold/italics toggles if implemented an automatic switch to pre-designed (Inkscape) applies a change not in the place where user sets it. At least an indicator should be present. An explicit faux b./i. switch (Photoshop) seems more intuitive and gives more control to the user (double bold).

GIMP At current state GIMP does not behave in any of the ways mentioned above. Buttons for faux (presumably) b./i. exist. The display does not indicate a switch to an existent pre-defined sub-font. Also, the toggle buttons do not have any effect when a respective sub-font hast been chosen. (no double bold). A decision should be taken about the way this works and feedback needs to be give to the user.


Advanced Typography

Open Type

OpenType is only available in Photoshop (basic functionality) and InDesign (extensive functionality). All Options are accessed via a menu offering them as on/off switches.

  • + too much for direct access via toolbox
  • - when wanting to select more than one, users have to open the menu again and again.

placement of tool options

toolbox/toolbar

  • + more (all) options on screen
  • + no extra dialog
  • + users can do many changes with one-click
  • - uses space
  • - the options need to be divided, some features (e.g. OpenType features, advanced functions) are put in a menu


extra window (text editor, options)

  • + all of the functionality in one place (at least that's possible)
  • + good overview
  • + focus on textwork makes it especially fast to work with
  • + comes handy in cases where effects/layouting disturb editing.
  • - Having some of the formatting options only available in external dialog (Inkscape) is bad for the workflow.
  • - Changes are not in the context of the work

GIMP Gimp currently uses a combination of toolbox, extra window and heads-up-display

  • + separable radius of effect: toolbox for whole text-box, hud for selected text.
  • - above also presents difficulties:
  • - in none of the three, ALL options be found
  • - a checkbox does not seem the right way to start the text-editor


tool presets/styles

Inkscape does not save any user settings in the text tool besides setting a default.


tool presets (GIMP, Photoshop)

  • + give users the option to customize and build a library of often used settings
  • + integrate well with the rest of the program. Universal solution
  • - They are not where the text settings are made
  • - users cannot apply them to already existing text, eliminating a big number of possible use cases. In GIMP one can apply them to a selected text, but only to the whole box. (Also, the behavior is not always predictable: Switching between tool presets changes the text orientation. Bug?)

text styles (Scribus, InDesign)

  • + give users the option to customize and build a library of often used settings
  • + always applicable, making it possible to write first and format later with some predefined styles. This gives more freedom.
  • + can be put next to the text settings, giving quick access and making it easy to see they take effect
  • - need toolbox space (toolbox, because they only make sense when quickly accessible)

text along path and custom text-box shape

first path, then text (Photoshop)

  • + It feels intuitive to move text tool on or inside a path and thereby "attaching" the text to it
  • + one tool that does both
  • + stays editable
  • + warping presets can be applied anytime
  • + nice to define either text line or box shape in the same way using the path tool
  • - no direct way to later make an already written (and formatted) text go along a path

first path then text with special text along path tool (InDesign)

  • + stays editable
  • + text boxes can be directly transformed by grabbing a corner, etc.
  • - no direct way to later make an already written (and formatted) text go along a path
  • - special tool can only be used on path anyway. PS gives a better solution

path and text, then "merge". Text-box form is part of text properties (Scribus)

  • + can be done anytime
  • + text box shape as part of text properties is really effective
  • + separation of path and text-box form makes sense. However, when making text go along a path the path becomes the form of the text box.
  • - text along path is not really convenient to use. selecting both, then chosing the menu item...

path/shape and text, then "merge" (Inkscape)

  • + can be done anytime
  • + nice universal solution, only the last step ("along path" or "flow into form") differs
  • + text and path always editable
  • - not really convenient to use. selecting both, then chosing the menu item...

path and text, then "merge. No text-box shape transforms (GIMP)

  • + can be done anytime
  • - DOES NOT stay editable
  • - not really convenient to use. selecting both, then chosing the menu item...
  • - also the path has to be selected in the path dialog, though the text is selected on the canvas, to attach one to the other.

Analysis

define shape/flow/placement

the dynamic text box and the basic rectangular box are created with the text tool itself. The new GIMP handles for resizing/transforming should be present. (compare: student team 1: http://blog.mmiworks.net/2009/07/teaching-interaction-09.html )

Advanced shapes are defined with the new vector tool and transformation or resizing is done accordingly. Existing text-elements can then be put in this shape or a new one may be started inside.

The same applies to text along path (correct name: baseline along vector).

Also a new mode, namely start margin along vector is needed (1), which does also provide for a way of rotating text. (e.g. a straight diagonal vector) (2) and is also combineable with an advanced shape (3).

(1) Margin vector.png (2) Margin rotate.png (3) Margin vector shape.png

Vertical text (!= rotation) is missing.


This is further evaluated in Geometry of text placement

presets/styles

a set of user-saved settings needs to be applicable (1) after creating a text-element and (2) to parts of a text-element. Both is not possible with current tool-presets. Whether text should reflect later changes in the according style is subject to discussion, but probably out of GIMP's focus.

control/menu behavior

editor

The editor gives one-click access to a plain view of the text. All layouting apart from line-breaks and justification (both depending on the size of the text-element) needs to be visible.

Any intermediate abstraction from the image (e.g. turning the background off, but keeping the abstract shape of the text element) can be realized by the user via the layers dialog.

User can always switch between text-editor and canvas editing and changes made in the editor need to be displayed live on the canvas. Also the editor is the place where users shouldn't miss a single bit of text-functionality.

toolbox and HUD

The toolbox settings do not consider a selection made. This makes sense in the logic of treating the text-element as a whole but easily gets in the way of formatting. Also the HUD (for applying changes to selected text only) does not contain all options.

If the separation in focus (where do they work) of toolbox and HUD is to be kept, HUD should receive full functionality. Alternatively both could get the same focus and HUD's purpose lies in proximity to action giving access to basic features. Doing a SelectAll before major changes should not distract the workflow.

In general, the toolbox should contain all settings that are liste above in Typography > Character level. Some features can be grouped and made accessible via a sub-menu (e.g. justification types) to save space. The button can present the current state. The grouping should be reflected in the visual order of things in the comprehensive text-editor.

OpenType features are plentisome: Cannot be present on first level menu (maybe it suffices to have them in the menubar). However, they need to be accessible in a checkbox-manner to allow for quick switching on/off of multiple OT features.

A simple glyph palette should provide manual access to all a font has to offer

misc

bold/italics could be named "manual bold/italics" and always do this. Professionals know about the possible existence of sub-fonts.

stroke text or basic effect like drop-shadows should be shared with the new vector-tool. Text is nothing else than vectors.

for font selection a two-step mode with variant as a sub-menu should provide overview and accessibility. A preview of the font and an icon showing it's type should be implemented.

a distinction has to be made between transformations that alter the shape of the text-element but leaving the glyph-shapes intact and transformation that affect the glyphs (e.g. 3D-perspective). Users have to be able to set the scope of the transformation.

effects/transformation and boundaries

Current situation: when transforming text it loses its text-property but is nevertheless still limited to the size of the original text, which was used to layout the text (as a layer boundary) (the purpose for limiting the text area may be very different from the one for limiting a layer to a certain size)

In the future this issue will gain further importance by text being always editable (and therefore layouted by the text-engine). A transformation of glyphs or stroking them alters the visual size of the text. Line-breaks and wrapping (also in advanced text-element shapes) are calculated based on the dimensions of the glyph.

A solution has to be defined on both levels, the mathematical and the visual.

layers/text layers/text-elements

In accordance to the general discussion on the role of layers (see: Analysis#layers or Evaluation_Notes_-_Creating_Original_Art#Text for text use)the behavior of text layers needs to be redefined. Right now every text-element created automatically creates a new layer.

starting points

dynamic shape fixed basic (rectangular) shape (any) vector shape
aims/scenarios click'n'type

workflow

text centered

small amounts of text

non-strict layouting

area/shape is not an object as itself

layout centered = placement control

prevent/control intereference with other objects on canvas (boundaries)

use box as a shape (the box itself is s.th.)

justification


generally broad variety of aims

free art vs. exact layouting

interaction with rest of canvas

creating click + enter text,

sets start point of baseline

resulting "shape" is always rectangular

click + drag

? convert rectangular vector shape + enter text?

make vector or use existing

- wrap existing text to it

- enter text in shape with text tool

modyfying resize not needed (if so -> becomes fixed shape)

in-text layouting might modify shape

rotate

  • text only (changes box anyways)

move

stroke/fill

option to make fixed

resize box (alters line breaks)

rotate

  • text only
  • shape only
  • text + shape

move

stroke/fill

conversion to dynamic shape

convert to complex shape

resize box (alters line breaks)

node manipulation (alters line breaks)

rotate

  • text only
  • shape only
  • text + shape

move

stroke/fill

conversion to dynamic shape (e.g. unbind from vector)

not possible to make basic shape

order of conversions between shape types

conversions are possible in this direction: click'n type -> basic shape -> complex shape

This reflects the degree in which the three modes place value on the shape.

specific text-shape objects for complex shapes?

For complex shapes the question arises whether it is the original vector object that contains the text, or if a copy of it as an specific text-shape is better suited. pro original vector:

  • unified approach
  • no doubling of tools
  • creating + later modyfing are the same
  • changing vector means changing text shape. This is especially important, as this starting point implies a close binding of text to the canvas setting.
  • if users want to losen this binding, a simple copy of the original vector is easily created

pro specific text-shape

  • indenpendence of vector
  • possibility of adding text-specific controls


the former seems to better reflect the assumptions of this starting point

container for complex shapes?

a rectangular container around complex shapes provides advantages

  • specification of left and right
  • corners are nice places for on canvas controls
  • provides a good way of keeping original vectors as shapes while still providing text-specific controls to it.

resize- or general transformation-behavior

the leading question is whether these transformations affect the box, the text, or both?

resizing of text+box is on the one hand intuitive and context oriented, but on the other hand it violates full typographical control. Also when dragging the corner of a text box one does not grab the contained text, thus maybe does not expect it to change.

for rotation the picture is a bit different: Here ob would expect box and text to rotate simultaneously.

This ambivalence can be solved, when the box is seen as the orientation for the text. The text is "aligned" to it. Therefore it might very well lead to a rotation of the text.


Proposed solution for resizing: When using the external transformation tools, all that is in the selection should be affected. No distinction between box and contained text is made. However, when dragging a resize handle of the text box itself, it is clear that one is modyfiyng the container. Therefore in this case the text size stays unaffected.

scope of text-tool

IN

  • typography aka in-text-layouting
    • character and paragraph level
    • preset functionality and behavior
    • OpenType implementation may need to be postponed
  • editing modes
    • editor, on canvas, HUD
    • level of abstraction
  • basic shape
    • non-shape, rectangle
    • creation
    • modification
  • text in 2D-space
    • needs logical specification
    • needs ui implementation, how to make the two tools work together
    • dependencies: vector tool, GEGL (for non-destructiveness)


OUT

  • annotations
    • differ in many dimensions to usual text:
      • need to be turned on and off quickly
      • have no need for most of the formatting options
      • searchable?
    • = are better managed by its own system
  • complex shape/vector management
    • creation and modification of complex shapes and paths is exactly what the new vector tool is made for
    • doubling it in the text-tool…
      • …overloads the text tool
      • …uses space and control used for text-specific work
    • with GEGL a "link" between text-object and the shape should do the job
    • = should be done in vector tool: unified approach
  • text effects
    • drop shadow etc. are not unique to text
    • useful for different sorts of objects (vectors)
    • workflow is "select object" - "apply effect", no matter if it is special to text or a global effect
    • = unified approach suits it better

Current state

see Work_in_progress#Text_in_GIMP for current state