https://gui.gimp.org/index.php?title=LGM_adjustment_layers&feed=atom&action=historyLGM adjustment layers - Revision history2024-03-28T16:31:12ZRevision history for this page on the wikiMediaWiki 1.28.0https://gui.gimp.org/index.php?title=LGM_adjustment_layers&diff=284&oldid=prevGuiguru at 09:37, 25 April 20072007-04-25T09:37:31Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:37, 25 April 2007</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>go back to [[Lgm| LGM issues]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>go back to [[Lgm| LGM issues]]</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==<del class="diffchange diffchange-inline">out </del>point==</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==<ins class="diffchange diffchange-inline">our </ins>point==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>no, we can do it as powerful and more direct with GEGL</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>no, we can do it as powerful and more direct with GEGL</div></td></tr>
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</table>Guiguruhttps://gui.gimp.org/index.php?title=LGM_adjustment_layers&diff=283&oldid=prevGuiguru at 09:37, 25 April 20072007-04-25T09:37:16Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>go back to [[Lgm| LGM issues]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>go back to [[Lgm| LGM issues]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==out point==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">no, we can do it as powerful and more direct with GEGL</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==argumentation chain==</ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* requests for adjustment layers, because PS has it, powerful, can always readjust later</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* during our evaluation we found that the readjust later aspects are naturally covered by GEGL: example: level, curves, noise , blur; then show redo curves for tonality, and experiment with the order of noise and blur</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* all on a single layer: natural, and powerful</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* architectural side: concept of layers can be explained in one sentence; we see that with the introduction of adjustment layers, that explanation explodes into a full chapter</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* that makes it less powerful, to much thinking involved with reaching a artistic goal.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Fragments of Analysis==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Fragments of Analysis==</div></td></tr>
</table>Guiguruhttps://gui.gimp.org/index.php?title=LGM_adjustment_layers&diff=282&oldid=prevKamila: New page: go back to LGM issues ==Fragments of Analysis== ===GEGL === For interaction architects, the integration of the GEGL is on a conceptional level a big step forward, by enabling a m...2007-04-22T11:05:07Z<p>New page: go back to <a href="/index.php?title=Lgm" title="Lgm"> LGM issues</a> ==Fragments of Analysis== ===GEGL === For interaction architects, the integration of the GEGL is on a conceptional level a big step forward, by enabling a m...</p>
<p><b>New page</b></p><div>go back to [[Lgm| LGM issues]]<br />
<br />
==Fragments of Analysis==<br />
===GEGL ===<br />
For interaction architects, the integration of the GEGL is on a conceptional level<br />
a big step forward, by enabling a much more natural and direct interaction, that is closer to<br />
the way that our envisioned GIMP users are able to think about manipulating images.<br />
<br />
Also during the expert evaluation, it happened dozens of times that an interaction problem<br />
was found, and a simple ‘ah, GEGL will solve that’ was enough to deal with it.<br />
<br />
But all this goodness and greatness mentioned above is delivered through the secondary<br />
effects of introducing GEGL, not from just shoehorning GEGL under the bonnet. Central to<br />
all this is the display and manipulation of the GEGL operations list for the current layer.<br />
<br />
The guiding principle for the operations list is that it must be very straightforward<br />
to review, readjust, delete, reorder, and drag + drop operations, and even merge operations<br />
of identical type. And this according to a handful of very simple rules one has to learn.<br />
This will unlock the potential of GEGL on a user level.<br />
<br />
Another guiding principle is that the user representation of GEGL operations is a linear one<br />
(a list) although the internal GEGL representation is a tree. The most important reason for<br />
doing this is simplicity, keepin the game rules simple. Also it matches the user experience<br />
of building up the operations list as a linear process in time, where all the list oprations<br />
mentioned above are then ‘cheating history’ or ‘history repeated’, for duplicating operations.<br />
<br />
The operations list will be as elematary to using GIMP as the layer stack. By default, both<br />
will have to be displayed, as the current layer(s) form the context for the shown operations.<br />
<br />
==layers==<br />
* the overriding design principle here is that the whole concept of layers can be explained with one sentence: ‘layers are just transparent sheets, stacked to form the image’;<br />
* adjustment layers are a hijack of the layers concept that was needed in the 1990s to get things done and to be re-adjustable later on; with GEGl there is no need for it anymore, and GIMP can miss like a toothache: the complication, the unnatural way of working and the fact that the guiding principle above goes to hell;<br />
* layer modes: we understand the power, but there is also something horribly wrong with it; the best a user can do is scroll through the list of modes and see what happens, and that is not being in control of your tool; any workflow that includes a layer mode for rather straightforward goals indicates an interaction problem we have to solve;<br />
* grouping of consecutive layers: we support it; we see for groups of groups an interface display problem, the indenting for a level should not eat too much horizontal space;</div>Kamila