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  • Liam does not like it: "Inkscape does this - I actually hate it, because (1) it takes up a lot of space when i dont' want it, and (2) it doesn't go awa
    8 KB (1,359 words) - 17:54, 13 October 2015
  • # [https://www.youtube.com/watch?v=Dv6okTR92aw Lab Mode on Photoshop 1] | Video (short - 5min)
    3 KB (348 words) - 12:36, 16 March 2016
  • Edit Brush [1] * [1] A conditional option: if is parametric send it to Parametric Editor, if is
    8 KB (1,262 words) - 11:14, 11 March 2024
  • <p style="font-size:.85em;">Figure: Smudge with GIMP > Two steps: 1) make stains with some paint tool and 2) after with smudge tool blend them) 1. inverter textura.
    7 KB (1,151 words) - 12:52, 4 March 2024
  • ...a number fixed of passages between a variable number of colors, max 3 min 1.
    6 KB (884 words) - 00:22, 21 December 2016
  • * [1] via the button ''''>'''' to add the current colour on FG to the palette or [[Image:swap-colors-flow-1.jpg|thumb|none|left|900px|Example to find the number of steps to pick colou
    11 KB (1,880 words) - 14:25, 1 March 2024
  • == User scenario #1 == [[File:Feathering 1.png|600px|Initial State: One knot]]
    6 KB (856 words) - 00:37, 4 August 2017
  • [[File:Inkscape-1-0-sliders.png]] [[File:Affinity-photo-1-6-5-sliders-1.png]]
    7 KB (980 words) - 16:18, 28 January 2019
  • ...sked users on social media to submit customized window layouts and explain 1) what is their main usecase for GIMP, 2) why they customized the layout lik * 1 doesn't have the toolbox at all
    9 KB (1,469 words) - 16:29, 27 January 2022
  • '''1) What do you think is cool about GIMP?'''<br>
    24 KB (4,286 words) - 01:23, 29 February 2024
  • ...s divided by the number of aspects of the 2nd dimension, in this case, 4/4=1, then we have one layer for each angular position, in total 4. The stack layers of the first group are [1,1; 1,2; 1,3; 1,4] (the 1st aspect of the 1st dimension applied to all aspects of the 2nd d
    11 KB (1,818 words) - 21:49, 9 March 2024
  • ...brushes, .gih, must contain a maximum number of 3 to 5 levels and ideally 1 to 2 dimensions (I will have a way to talk more about this argument [?!]. ...te>"I understand why in digital painting, painters work in separate steps (1. modelling, 2. texturing). Texturing makes the image shallow. It is much ea
    6 KB (1,003 words) - 01:02, 10 March 2024

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